Who is on nba 2k13




















Maybe 2K Sports is giving Smith a hint that he should have that monstrosity on his neck removed. The shoe game is superb in NBA 2K There are varying textures and a ton of brands and models to see and choose from. The arenas look great in the game. The lighting is adjusted to emulate what a TV broadcast in the represented building looks like. The floors are well done. The texture of the parquet in the Celtics arena no official license for the TD Bank Garden looks totally different from that of other arena floors.

There are a few distinct differences like this with other team arenas as well. With the player models and solid arena renders, this is a very cool, sharp and functional basketball environment. Beyond the facial renders and changes, you could look at stills of NBA 2K13 and think that not much has changed in the overall visual package. You have to see the new animations to see the most notable differences.

The dribble moves and animations are incredibly fluid. You can chain moves together seamlessly, and you almost never see a sequence that looks unnatural. Some of this is a product of the improved physics engine, which makes the action look very solid, and you can really see the improvements in collision detection.

Those examples are the things that jump out at you, but the small additions to the animations package make an impact as well. There are several new, subtle animations that add personality to the individual players. You have defenders that fall to the ground after being severely crossed over, as well as players rolling off the backs of defenders to get in better rebounding position, new dribble animations and players arguing calls.

It may not seem like a big deal, but it really adds to the overall visual appeal. Check out this video demonstrating some of the animation and physics in the game:.

The dunks look amazing, as do layups, sharp passes, dribble moves and such. Some players are one-foot leapers and others are two-foot leapers, and that is represented in the game.

It adds for a nice bit of realism and even more individuality with each player. More and more signature movements have been added as well. It is the closest thing to real-life competition with NBA stars. A few slight misses on facial renders and the omission of silly neck tattoos are just minor issues for me. There is a lot to like about the look of this game. The animations are top-notch, and the player models are far from poor. Visually, this game isn't perfect, but it is very solid.

Looking at the controls can be intimidating, but it isn't as if you can't play the game before mastering them all. The basics are the same with the exception of the advanced dribble moves being executed with the right stick. We all like to flush it and create highlight-reel plays, but dunking and going to the bucket strong does require some practice.

After a few slams, it really started to feel natural for me. Mastering a good number of the Control Stick moves is a goal to shoot for over the next month. Speaking of that, here are two videos of gameplay from teams other than the Miami Heat and Oklahoma City Thunder:. This is the best aspect of the game. The quality begins from the moment one of your players is controlling the ball.

You can feel the difference when being guarded by bigger players, yet there is so much control over player movements. When the ball is deflected, blocked or simply caroms off the rim for a rebound, there is more life to the rock.

Passing the ball has far more rhyme and reason. Directional passing is vastly improved and can finally be depended upon as a viable way to move the ball quickly. In previous versions this needed to be tuned, and it is clear that has happened in NBA 2K That said, defenders will get their hands on more passes if you are careless.

The great thing about this is that the deflections and steals happen realistically. There always seems to be a clear visual definition as to why that foot pass you just tried to throw was intercepted. Realism is really a common quality throughout various aspects of the gameplay and focus. In instances where players are caught in a switch, it is easier to take advantage of mismatches.

The speed difference between point guards and bigs is distinct enough for the little man to beat the big to the hoop, in most instances. There are big men with extraordinary lateral movement like Dwight Howard , Joakim Noah and Anderson Varejao, who can keep from being embarrassed in pick-and-roll defense.

Yet they are the merely exceptions. Again, this is a hint of authenticity, and true basketball fans will appreciate these aspects of the game. There are certainly moments of flair. The alley-oop plays have a new dimension. You can throw these passes to yourself this year. If you want to toss one off the glass and slam it through, it can be done in the right situation.

I wouldn't advise trying it from the free-throw line in a half-court set—that probably won't work out too well. If you're looking to go Lob City with a teammate, you'll have more options this year. If there are players on both the left and right of you, you can choose who the lob pass is going to with the right stick. This is just one aspect of the new-found control in the passing game. Gamers can also choose when to throw a bounce pass, and with the sharp physics engine this choice can be the difference between a turnover and a dunk.

The gameplay enhancements aren't solely related to what you do with the controller. The A. Players run more crisp plays; they play more decisively and more true to their real-life tendencies. For example, Danny Granger and Michael Beasley never met a shot they didn't like. The guns on each team will take much quicker shots than other players. In the fourth quarter, the stars will get the ball, and they will attempt to carry their teams.

The CPU plays at a faster tempo. Until now, I had never played a basketball video game that forced me to sprint back on defense. That is awesome.

This is clearly the best gameplay ever in a basketball video game. For years, 2K Sports has been the master of presentation in sports video games. This year, the presentation goes more Hollywood, or should I say Brooklyn. It starts from the intro when you pop in the disc. Check out the Shawn Carter-infused welcome for gamers:. It's not as if all of the songs feature Jay-Z, though quite a few do. The videos to the songs are incorporated during pregame hype videos.

If you don't like Jay-Z or the other featured artists, you can turn off the music. It might leave things a little bland, though. The music is really a soundtrack to everything you do in the game. From a pure basketball sound and presentation standpoint, this games has its ups and one down. However, there are more instances where great plays deserve more hoopla, yet they are ignored or understated. The opposite end of the spectrum occurs at times as well, as some basic dunks send the commentators into an inappropriate frenzy.

That is really a shame considering NBA 2K12 was so good in this area. The bar is just set so high, and that dynamic has set up a slight fall-off. Even with that decline, the commentary is still better than most sports video games available.

The in-game visual presentation is done very well. I love the variety of broadcast camera angles. Every arena has its own unique default view, and it accurately emulates the camera placement for each building. The replays are great, and the in-game footage shown while looking at the game stats is a nice touch.

One personal gripe I have is the inability to remove the orange circle from beneath players' feet in replays. It handicaps montage-makers, but 99 percent of gamers won't care about that. This is an isolated issue that only affects us YouTubers. Alternate uniform options have been expanded.

I love the inclusion of the Phoenix Suns jersey from the mid-'90s. Now I just hope the old Phoenix Suns team is made available via downloadable content. The main one is separated into three sections: My Player, Exhibition and a Quick Start option for the last career-type mode you played. It seems easy enough to follow, but things like this can be purely based on style preference.

The menus are very busy and in constant motion, but I like that. We asked how we can challenge ourselves to make the game and the overall experience even better.

Argent said Jay-Z's influence would be felt immediately in the game, starting during its video introduction. Argent said the entertainment mogul worked with the development team on how to bring the entire entertainment presentation to the video game without affecting any of the gameplay. He said Jay-Z was highly engaged and understood the line between on-court and off-court experiences. The Wii U version is expected during the holiday season.



0コメント

  • 1000 / 1000